# $RCSfile$ $Revision$ $Author$ $Date$

Releae 0.14.0 Thu Nov  6 17:20:14 EST 2003
===========================================================================
Due to too many reasons to list, very little has actually been done this
time around.  From the RCS logs, the main change has been conversion
from wxGTK 2.2 constraints to 2.4 sizers.  This has also included some
tidying up of most every dialog box.  

Quite a bit has happened over the last year, and although not as
devastating as some other years, I am unsure as to how much effort I can
put into this in the future.  However, it is worth noting I didn't think
even this release would get out the door, so don't consider this project
dead yet (nor "...coughing up blood this morning"), but maybe just
hibernating.  

Also, I'm dropping the ffs set of programs.  I can't say if this will only
be for this release or permanent.  Between (what passes for) real life, 
the current directions I've been taking with Traveller, and the general 
comments I've recieved, I suspect any further effort isn't worth
continueing with it.


Releae 0.13.0 Sun Apr 27 17:58:48 EDT 2003
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Once again, more work has been done in the 'other' package.  The only
improvement in the main package is the addition of another 'border mode.'
The old method, which has been retained, has some problems (noted
elsewhere).  The new method allows an individual border to be toggled.
Between the 2 methods and the b_gen program, importing should be much
less of a hassle.

Since I would rather not have a CHANGES.other file, this file from now on
will outline changes for both packages.  Consider it my lame-ass attempt
at marketing....

So, I found some old striker c code and cleaned it up.  The missle/rocket
code is pretty hosed, but the rest should be good.  The FF&S program(s)
saw quite a bit of headway.  It, like the striker programs, produce HTML
output (albiet, ugly HTML).  The player program got a GUI bolted onto it,
and the advanced generation code has been #defined out.  I'm planning
some serious rework in this area.  


Releae 0.12.0 Tue Oct  8 08:11:09 EDT 2002
===========================================================================
A fairly small set of changes, but also trying to be more timely (shooting
for spring and fall....).  Most of the work this time around, has been in
the 'other' package, and invloves continued work on ff&s and player programs.

User menus have been pulled from a very old RCS branch and cleaned up.  This
allows left-clicking in the mtu program, and left-clicking and middle-
clicking in the sector program to bring up a menu (universe, sector, and hex, 
respectively) if available.  In the future, this will undoubtedly, depricate 
the existing methods used for notes.  It is functional, but hardly feature-
complete.  I am entertaining ideas here (or better yet, patches),  The newest 
batch of data files contain many examples of how to set these up.

Although the map in sector has been producing a good likeness of what has
been published, I have wanted to add a bit more.  By dividing the hex into
12 regions, each may contain different (or the same) bits of information.
Traditionally (and by default) the display included the hex number, base 
pressence and type, port, GG presence, an indication of hydro %, allegiance,
name, and UWP.  To this mix, I've added the other 7 UWP digits, some 
filtering on the UWP, belt presence, digits from the PBG field, the codes, a 
representation of star presence, and a bitmap reflecting a combination of
atmos./hydro. characteristics.

The CP code has returned.  Sorta'.  Actually, it's been both enhanced and
lobotamized.  Instead of a name and a hardcoded symbol, a name, a description,
and a user specified bitmap can be defined.  Unfortunately, there is no way
to edit any of this within the mtu programs, and will require editing the
.dat file and adding the entry by hand.  So, as with the user menus, this
is functional, but not yet feature complete.

I finally fixed the sides 2,3,4 bug in the sector program.  From it's 
inception, the program has blindly drawn each of the 6 sides of a hex.  This
could cause problems if in hex A, it draws a border on sides 2, 3, or 4, then 
in adjacent hex B, it draws the hex outline on sides 5, 6, or 1.  The problem 
is you end up with a black line through the border drawn on sides 5, 6, or 1
of hex A.  The workaround has been to avoid putting a border on sides 5, 6,
or 1 (or live with a black line through the middle of the border).  Now, the
hex drawing code is a bit smarter about when it draws the outline, only doing
sides 2, 3, and 4 when really neccassary.  Oddly enough, this seems to speed
up the drawing routine (although I haven't benchmarked it, and the gain is
undoubtedly lost with the hex layout code).


Release 0.11.0 Tue Jun  4 10:24:35 CDT 2002 (or thereabouts)
===========================================================================
Many changes here, and one extremely delayed update.  Some of the stuff I 
can remember includes:

Finally have a working secgen (sector generator).  Although it has all the 
bells-n-whistles I could ever want, it is undoubtedly a PITA to use.  And, to 
be blunt, I really don't have much use for it.

Mostly because of the above, the sector program is now a sector editor (as 
apposed to being a sector viewer).

The CP stuff has been all but abandoned (#if 0'ed out, or in RCS).

Trade program added.  (Yet another) Hybred program with stuff from books 3(?) 
and 7.

A dump of much of the stuff from my source tree (collectively refered to as 
'other', and in various states of development).  dice and word have been moved 
here as well.

Lots o' little bugfixes.

Have implemented a means to import universes.  Pretty lame actually, but does
remove the need for distributing a really big ass tarball with every universe 
in it (now, just several smaller big ass tarballs).

Some handling for hard times.

More added as some of those brain cells start to fire again....

Release 0.10.0 
===========================================================================
First release of main menu program mtu.  Support for 3D sectors.
New modes for sector map (border and route).  Release of t_help
(not much more than the About Dialog).

Release 0.9.4 Thu Feb 24 22:11:40 CST 2000
===========================================================================

What was in this??????

Release 0.9.3 Wed Aug 25 22:24:59 CDT 1999
===========================================================================

This is mostly a bug fix release.  The most noticable change is improved
redraws in the sector map (finally!).

Release 0.9.2
===========================================================================

Check the CHANGES file.  One of the most important fixes is that you
should only need to edit src/lib/make.env to compile.

Sat Jul  3 10:23:57 CDT 1999 Release 0.9.1
===========================================================================

Below is the original README from the 0.8.0 release.  Due to some heavy
proding, I've moved to a devel. release (hence, the 0.9 change).  The
most significant change from 0.8.0 is the requirement for GTK 2.1.x and
wxGTK 2.1.x instead of GTK 1.0.6 and wxGTK 2.0.1.

One other important note.  If the sector program hangs on start up, you
have found a bug in wxGTK.  I've included a patch to apply to the wxGTK 
library in traveller/src/patches/wxGTK2.1b5.  This should be applied to 
wxGTK/src/common/wincmn.cpp.  

